# I'm Shipping 2 Mobile Apps Per Month. Here's the FULL System.
**作者**: Prajwal Tomar
**日期**: 2026-04-23T09:34:13.000Z
**来源**: [https://x.com/PrajwalTomar_/status/2047247661552763087](https://x.com/PrajwalTomar_/status/2047247661552763087)
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I've been building mobile apps for clients for the past year. This month I launched my own AI app studio.
It's called @ignytstudio. The plan is simple. Build two mobile apps per month using AI. Ship them to revenue via organic TikTok, Instagram, influencer marketing, and spark ads. If an app works, scale it. If it doesn't, kill it and move on. Two weeks of work. Minimal risk.
I genuinely believe B2C mobile apps are the most underrated opportunity in 2026. And I think most builders are looking in the wrong direction.
Here's why.
Everyone is building SaaS right now. The problem is that a single update from Anthropic, OpenAI, or Perplexity can make your entire product irrelevant overnight. You spend six months building an AI writing tool and then Claude ships a feature that does the same thing natively. Your users leave. Your revenue goes to zero. I've watched this happen to multiple companies this year alone.
Mobile apps don't have this problem.
You build a simple, focused app. You market it on TikTok with organic content and UGC creators. If the app gets traction, you scale with paid ads. If it hits real numbers, you can exit for a multiple of revenue. If it flops, you spent two weeks on it. Not six months. Not your life savings.
Thanks to Rork Max, building these apps is now faster than ever. The barrier to shipping a real, functional, App Store-ready mobile app has never been lower.
This article is the exact system I use. Refined after building 10+ mobile apps for clients and myself. This is the workflow I'm running for Pact, the first @ignytstudio app. An accountability alarm clock that I'm building and shipping to revenue in public.
## Step 1: Finding an Idea Worth Building
This is where most people waste weeks.
I used to do this manually. Scrolling Twitter for hours. Checking Sensor Tower. Reading Reddit threads. Browsing the App Store charts hoping something would click. It worked but it was slow and inconsistent.
Then I started using Perplexity Computer.
I gave it one task. Find me an untapped mobile app market with proven revenue, low competition, and a distribution angle that works on TikTok.
It came back in under 15 minutes with a full market analysis.
Here's what it found.
Alarmy, a simple alarm app, is doing $500K per month with 500K downloads per month. Sensor Tower verified. Wayk, another alarm app, launched in February 2026 and hit $45K revenue in its first 45 days. It reached number 15 in Health and Fitness on the App Store. Cal AI, a food scanning app, was pulling around $2M per month before MyFitnessPal acquired it. WrestleAI, built by an 18 year old using Rork, is doing $20K to $30K per month. The founder turned down a $300K exit offer.
The pattern was clear. Simple iOS apps plus TikTok distribution equals real money. And nobody had built a social accountability alarm.
That's where Pact came from. Not from a brainstorm session. Not from a shower thought. From data.
Perplexity Computer didn't just find the idea. It researched competitors, pulled revenue estimates from Sensor Tower, analyzed App Store rankings, and identified the gap in the market. All in one automated session. What would have taken me days of manual research took 15 minutes.
## Step 2: Locking In the Design System
This is the step that separates apps that look professional from apps that look like they were built by AI in five minutes. And almost every beginner skips it.
The mistake is jumping straight into Rork Max and prompting it to build screens. Without a design system, every screen Rork generates will look slightly different. Different spacing. Different font weights. Different color shades. Your app ends up looking like five different people designed it.
Here's what I do instead.
I spend 30 to 45 minutes scrolling Dribbble and Pinterest. Not to copy anything. To find a direction. Designers have already done the hard work of figuring out what looks good. There are thousands of polished mobile app designs sitting on these platforms for free. Your job is to take inspiration from what already works.
I look for two to three reference apps that match the vibe I want. For Pact, I looked at alarm apps and social fitness apps. I screenshotted the screens I liked most. The onboarding flow from one app. The dashboard layout from another. The color energy from a third.
Then I build the design system. This is a document that defines everything visual about my app before a single screen is designed. Primary colors and secondary colors. Font families and sizes for headings and body text. Spacing rules. Border radius. Button styles. Icon style. Everything.
Once this is locked in, I feed it to Rork Max as context before building a single screen. Now Rork has guardrails. Every screen it generates follows the same visual language. The result looks like a real app, not a hackathon project.
## Step 3: The UI Development Plan
This is where most App Store rejections happen and most builders don't even realize it.
Apple doesn't just reject apps for bugs. They reject apps because the user experience is broken. If a user opens your app and can't figure out how to complete the main task within the first 30 seconds, you have a problem. If the navigation doesn't make sense or the flow has dead ends, Apple will flag it in review.
Bad UX is the number one reason simple apps get rejected. Not technical issues.
Before I build any frontend screens, I create what I call a UI Development Plan. This is a document that maps the entire user journey from the moment someone opens the app to the moment they complete the core action.
For Pact, the journey is: open the app, set an alarm, invite friends to a pact, and wake up together. Every screen in between is mapped out. Every transition. Every state. What the user sees, what actions they can take, and where each action leads.
This document becomes the blueprint for the entire frontend.
Then I build inside Rork Max, screen by screen, following the plan. I don't let Rork guess what comes next. It has the full journey in front of it. Every screen connects naturally to the next. No dead ends. No confusing navigation. No screens that feel disconnected.
The frontend should be 100% complete before you touch any backend code. This is critical. If you try to build the UI and backend at the same time, Rork loses context and the quality of both drops. Frontend first. Always.
## Step 4: Building the Backend With a Task Breakdown
Once the frontend is polished, it's time to add the real functionality. Authentication. Database. Push notifications. Subscriptions. Real-time features. This is the part that scares most people.
The trick is a task breakdown file.
This is a markdown file I call task-breakdown .md. I create it before writing any backend code. It lists every backend feature I need to build, organized into phases with dependencies.
Phase 1 is always authentication. Phase 2 depends on phase 1. Phase 3 depends on phase 2. Each phase has specific tasks with clear acceptance criteria. What should happen when this feature is done. What the user should see. What edge cases to handle.
Here's why this matters.
Without a task breakdown, Rork Max guesses what to build next. It might skip a dependency. It might add features you never asked for. It hallucinates random functionality. Your app breaks in weird ways and you spend hours debugging things that shouldn't exist.
With a task breakdown, Rork follows a structured plan. It builds one phase at a time. You review and approve each phase before moving on. The AI stays focused because it has structure and context.
I've used this approach to ship the entire backend of Pact without any major errors. There were small bugs along the way, but Rork fixed them on its own during the same session. The task breakdown file is what makes one-shot backend implementations possible.
This is the exact process I covered inside the Pro community. The full video walkthrough shows every prompt, every phase approval, and every file I use for the backend.
## Step 5: Deploy to the App Store
Rork Max has made this part almost trivially easy.
It used to take a full day to prepare an App Store submission. Screenshots for every device size. App description with the right keywords. Privacy policy. App icon in seven different resolutions. Category selection. Age ratings. Review notes.
Now Rork Max handles most of it with a few clicks. It generates your App Store screenshots automatically. It writes the description. It creates the app icon. It handles the metadata. It submits directly to TestFlight and the App Store through a cloud-based Mac fleet, so you don't even need a Mac or Xcode installed.
You just need your Apple Developer account ready. That's $99 per year. Sign in with your Apple ID inside Rork Max, push the build, submit for review, and wait for approval. The entire deployment process takes about 30 minutes.
## Step 6: Distribution (The Real Challenge)
I'm going to be honest here. This is the part I haven't fully figured out yet.
Building the app is the easy part now. The hard part is getting it in front of people. Most indie developers build a great app, put it on the App Store, and wait for downloads that never come. The App Store is not a distribution channel. It's a storefront. Nobody walks into a storefront they don't know exists.
Here's the distribution strategy I'm building for IgnytStudio. I haven't executed all of this yet, but the playbook is based on what's actually working for indie app developers right now. And I'm going to be documenting every step as I figure it out in public. The wins and the failures.
Organic TikTok (primary channel)
This is the number one growth lever for simple mobile apps in 2026. The strategy is called TikTok farming.
The idea is to create multiple TikTok accounts across dedicated phones, each posting 2 to 3 videos per day showcasing your app. Not ads. Native-feeling content that looks like a real person discovered your app. The kind of videos that make someone think "I need this" without being told to download it.
The playbook that's working right now, based on what developers like Alex Nguyen have shared publicly:
Each phone gets a fresh factory reset with US locale signals. Fresh Gmail and Apple ID per device. A dedicated residential VPN to match the target country. You warm up each account for 1 to 2 days before posting, just scrolling the For You Page, liking content in your niche, following relevant accounts. This makes the algorithm treat your account as a real user, not a bot.
Then you start posting. Short, hook-driven videos. "POV you finally found an alarm app that actually makes you wake up." "My friend bet me $50 I couldn't wake up at 5am for 30 days. This app made it too easy." Relatable, slightly controversial, and always showing the app in action.
Alex Nguyen has built this into a system that generates 15 million views and 40K downloads per month. He's public about the entire process. His app is doing $24K per month in revenue from organic TikTok alone.
I need 3 to 5 dedicated iPhones to run this for Pact. That's my next purchase.
UGC Creators
Real people using your app and posting about it. This builds trust faster than any polished ad. In 2026, UGC creators for app promotion typically charge $150 to $300 per video at the entry level. You can also structure performance-based deals where creators earn $1 per 1,000 views. If a video flops, you don't pay much. If it goes viral, the creator gets rewarded and you get downloads.
The key is finding creators who already make content in your niche. For Pact, that means fitness creators, productivity TikTokers, "that girl" morning routine creators. People whose audience already cares about waking up early and building accountability.
AI Influencers
This is still experimental and I haven't launched this yet. The concept is AI-generated personas that post content at scale across TikTok and Instagram. It's part of the longer-term distribution system that I'll be testing and documenting as I go.
Paid Ads
Once organic content proves the app converts, meaning real users are downloading and subscribing from TikTok, then I'll layer on paid Meta ads and TikTok ads to scale. Not before. Paid ads without organic validation is how you burn money fast.
I'm not going to pretend I have distribution all figured out. This is genuinely the hardest part of shipping mobile apps. But I'm building IgnytStudio in public specifically because I want to document the messy process of figuring this out. If Pact hits $10K per month in revenue, you'll see exactly how. If it flops, you'll see that too.
## Why This System Works
The whole point is speed and repeatability.
Idea discovery with Perplexity Computer: 15 minutes instead of days. Design system: 30 to 45 minutes on Dribbble instead of $3K to $10K on a designer. Frontend: one focused session in Rork Max with the UI Development Plan. Backend: one focused session with a task breakdown file. Deployment: 30 minutes with Rork's built-in App Store tools.
From zero to a live app on the App Store in about two weeks. If the app gets traction, scale it. If it doesn't, the cost was two weeks of your time.
Compare that to SaaS. Six months of building. Thousands in infrastructure. A launch that might get 50 signups on Product Hunt. And the constant threat of a platform update making your entire product obsolete overnight.
I'm not saying SaaS is dead. I'm saying the risk-reward ratio for simple, focused mobile apps in 2026 is dramatically better than most people realize.
The tools exist. Rork Max builds native iOS apps from prompts. Perplexity Computer does market research in minutes. TikTok is a free distribution machine if you know how to use it.
The playbook exists. Developers are already doing $20K to $500K per month with simple apps.
The only thing missing is execution.
If you want to see how I'm building Pact step by step, from the Perplexity Computer research session to the Rork Max builds to the TikTok distribution experiments, I'm documenting the entire journey inside my free community. 2,300+ builders already in. Every workflow. Every prompt. Every mistake.
FREE to join.
Join here → https://www.skool.com/aimvpbuilders/about
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---
*导出时间: 2026/4/24 16:53:46*
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## 中文翻译
# 我每个月发布2款移动应用。这是完整的系统。
**作者**: Prajwal Tomar
**日期**: 2026-04-23T09:34:13.000Z
**来源**: [https://x.com/PrajwalTomar_/status/2047247661552763087](https://x.com/PrajwalTomar_/status/2047247661552763087)
---

过去一年,我一直在为客户开发移动应用。这个月,我创办了自己的AI应用工作室。
它叫@ignytstudio。计划很简单:使用AI每月开发两款移动应用,通过TikTok自然流量、Instagram、网红营销和spark广告将其变现。如果一款应用有效,就扩大规模;如果无效,就砍掉它,继续前进。两周的工作量,极小的风险。
我真心认为,B2C移动应用是2026年最被低估的机会。而且我认为大多数开发者都在朝错误的方向看。
原因如下。
现在所有人都在开发SaaS。问题在于,Anthropic、OpenAI或Perplexity的一次更新就可能让你的整个产品一夜之间变得毫无价值。你花了六个月开发一款AI写作工具,然后Claude推出了一个原生就能实现相同功能的新特性。你的用户流失了,收入归零。仅今年一年,我就目睹了多家公司遭遇这种情况。
移动应用没有这个问题。
你开发一款简单、专注的应用。你用自然内容和UGC创作者在TikTok上推广它。如果应用获得关注,你就用付费广告扩大规模。如果数据表现优异,你可以按收入的一定倍数退出。如果失败了,你只花了两周时间,而不是六个月,也不是你的全部积蓄。
多亏了Rork Max,开发这些应用从未如此快速。发布一款真实、可用、可上架App Store的移动应用的门槛从未如此之低。
本文正是我使用的完整系统,是在为客户和自己开发10多款移动应用之后不断打磨而成的。这也是我为Pact(@ignytstudio的首款应用)所采用的工作流程。这是一款责任监督闹钟,我正在公开构建并将其变现。
## 第一步:找到值得开发的想法
这是大多数人浪费数周时间的地方。
我过去是手动做的:在Twitter上刷几个小时,查看Sensor Tower,阅读Reddit帖子,浏览App Store排行榜,希望能有什么启发。这有效,但很慢,也不稳定。
然后我开始使用Perplexity Computer。
我给它一个任务:帮我找到一个未被开发的移动应用市场,要有已验证的收入、低竞争,以及在TikTok上可行的分发角度。
它在不到15分钟内就返回了完整的市场分析。
以下是其发现。
Alarmy,一款简单的闹钟应用,月收入50万美元,月下载量50万次,Sensor Tower已验证。Wayk,另一款闹钟应用,于2026年2月上线,在头45天内实现了4.5万美元的收入,在App Store健康与健身类目中排名第15。Cal AI,一款食物扫描应用,在MyFitnessPal收购它之前月收入约为200万美元。WrestleAI,由一个18岁的年轻人使用Rork开发,月收入2万至3万美元,创始人拒绝了一份30万美元的收购报价。
规律很明显:简单的iOS应用加上TikTok分发等于真金白银。而且没有人做过一款社交责任监督闹钟。
这就是Pact的由来。不是来自头脑风暴会议,不是来自洗澡时的灵光一现,而是来自数据。
Perplexity Computer不仅仅是找到了这个想法。它研究了竞争对手,从Sensor Tower获取了收入估算,分析了App Store排名,并识别出了市场空白。所有这些都在一次自动化会话中完成。原本需要我数天手动研究的工作,只花了15分钟。
## 第二步:确定设计系统
这是区分看起来专业的应用和看起来像AI五分钟做出来的应用的关键步骤。而几乎每个初学者都会跳过这一步。
错误的做法是直接进入Rork Max并提示它构建界面。没有设计系统,Rork生成的每个界面看起来都会略有不同:间距不同、字重不同、色调不同。你的应用最终看起来就像五个人分别设计的。
以下是我 instead 采用的做法。
我花30到45分钟浏览Dribbble和Pinterest。不是为了抄袭任何东西,而是为了找到方向。设计师们已经完成了弄清楚什么好看的辛苦工作。这些平台上免费提供数千个精美的移动应用设计。你的工作就是从已经行之有效的设计中获取灵感。
我会寻找两到三个符合我想要风格的应用作为参考。对于Pact,我看的是闹钟应用和社交健身应用。我截取了我最喜欢的界面截图:一款应用的引导流程,另一款应用的仪表盘布局,第三款的色彩氛围。
然后我构建设计系统。这是一个文档,在任何界面设计之前定义应用视觉上的一切:主色和辅色、标题和正文的字体家族和字号、间距规则、圆角半径、按钮样式、图标风格,一切。
一旦确定下来,我会在构建任何界面之前将其作为上下文输入给Rork Max。这样Rork就有了护栏,它生成的每个界面都遵循相同的视觉语言。结果看起来像一个真正的应用,而不是一个黑客马拉松项目。
## 第三步:UI开发计划
这是大多数App Store被拒发生的地方,而大多数开发者甚至没有意识到这一点。
苹果不仅仅因为bug拒绝应用。它们会因为用户体验不佳而拒绝应用。如果用户打开你的应用,无法在最初30秒内弄清楚如何完成主要任务,那你就遇到问题了。如果导航不合理或流程有死角,苹果在审核时就会标记它。
糟糕的用户体验是简单应用被拒的第一大原因,而不是技术问题。
在构建任何前端界面之前,我会创建一个我称之为UI开发计划的文档。这个文档描绘了从用户打开应用到完成核心操作的整个用户旅程。
对 Pact 来说,整个旅程是:打开应用,设置闹钟,邀请朋友加入约定,然后一起醒来。中间的每一个屏幕都规划好了。每一次转场。每一种状态。用户看到什么,可以执行哪些操作,以及每个操作会导向哪里。
这份文档就成为整个前端的蓝图。
然后我在 Rork Max 里逐屏构建,严格按计划进行。我不让 Rork 去猜测接下来该做什么。它面前有完整的用户旅程。每个屏幕都自然衔接到下一个。没有死胡同。没有令人困惑的导航。没有让人感觉割裂的屏幕。
在你动手写任何后端代码之前,前端应该百分之百完成。这一点至关重要。如果你试图同时构建 UI 和后端,Rork 会丢失上下文,两者的质量都会下降。永远先做前端。
## 第 4 步:通过任务拆解构建后端
前端打磨好之后,就该添加真正的功能了。身份验证。数据库。推送通知。订阅。实时功能。这是最让大多数人害怕的部分。
诀窍就是一份任务拆解文件。
这是一个我命名为 task-breakdown.md 的 Markdown 文件。我在写任何后端代码之前创建它。它列出我需要构建的每一个后端功能,按阶段和依赖关系组织。
第 1 阶段永远是身份验证。第 2 阶段依赖第 1 阶段。第 3 阶段依赖第 2 阶段。每个阶段都有具体的任务和明确的验收标准。这个功能完成后应该发生什么。用户应该看到什么。需要处理哪些边界情况。
这为什么重要呢。
没有任务拆解,Rork Max 就会猜测接下来要构建什么。它可能跳过某个依赖。它可能添加你从未要求的功能。它会幻觉出随机的功能。你的应用会以奇怪的方式崩溃,而你花几个小时去调试本不该存在的问题。
有了任务拆解,Rork 会遵循结构化的计划。它一次构建一个阶段。你在继续之前审查并批准每个阶段。AI 因为有结构和上下文而保持专注。
我用这个方法上线了 Pact 的整个后端,没有出现任何重大错误。过程中有一些小 bug,但 Rork 在同一次会话中就自己修复了。任务拆解文件正是让一次性后端实现成为可能的关键。
这正是我在 Pro 社群里讲解过的完整流程。完整的视频演示展示了每一个提示词、每一个阶段审批,以及我用于后端的每一个文件。
## 第 5 步:部署到 App Store
Rork Max 让这一步变得几乎毫不费力。
以前准备一次 App Store 提交需要一整天。每种设备尺寸的截图。带合适关键词的应用描述。隐私政策。七种不同分辨率的应用图标。类别选择。年龄分级。审核备注。
现在 Rork Max 只需几次点击就能搞定大部分工作。它自动生成你的 App Store 截图。它撰写描述。它创建应用图标。它处理元数据。它通过基于云的 Mac 集群直接提交到 TestFlight 和 App Store,你甚至不需要 Mac 或安装 Xcode。
你只需要准备好 Apple 开发者账号。那是每年 99 美元。在 Rork Max 里用你的 Apple ID 登录,推送构建,提交审核,然后等待批准。整个部署流程大约需要 30 分钟。
## 第 6 步:分发(真正的挑战)
老实说,这是我还没完全搞明白的部分。
现在构建应用已经是容易的部分了。难的是让人们看到它。大多数独立开发者做出一个很棒的应用,放到 App Store 上,然后等待永远不会到来的下载量。App Store 不是一个分发渠道。它只是一个店面。没有人会走进一家他们不知道存在的店。
这是我正在为 IgnytStudio 制定的分发策略。我还没有执行所有这些,但这套打法是基于目前真正对独立应用开发者有效的方法。而且我会公开边摸索边记录每一步。成功和失败都会记录。
TikTok 自然流量(主要渠道)
这是 2026 年简单移动应用的第一增长杠杆。这个策略叫做 TikTok 养号矩阵(TikTok farming)。
思路是在多部专用手机上创建多个 TikTok 账号,每个账号每天发布 2 到 3 条展示你应用的视频。不是广告。而是看起来像真人发现了你的应用的原生感内容。那种让人觉得“我需要这个”而不是被要求去下载的视频。
根据 Alex Nguyen 等开发者公开分享的内容,目前有效的打法是:
每部手机都恢复出厂设置,并带有美国地区的环境信号。每台设备使用全新的 Gmail 和 Apple ID。使用专用的住宅 VPN 来匹配目标国家。发布之前,你要先“养号” 1 到 2 天,只是刷 For You 页面,给利基内容点赞,关注相关账号。这让算法把你的账号当作真实用户,而不是机器人。
然后你开始发视频。简短、有钩子的视频。“POV:你终于找到了一个真能让你起床的闹钟应用。”“我朋友跟我赌 50 美元,说我坚持不了连续 30 天早上 5 点起床。这个应用让这事太简单了。”有共鸣感,略带争议,并且始终展示应用的实际使用。
Alex Nguyen 把这套东西打造成了每月带来 1500 万次浏览和 4 万次下载的系统。他对整个流程都是公开的。他的应用仅凭 TikTok 自然流量每月就收入 2.4 万美元。
我需要 3 到 5 部专用 iPhone 来为 Pact 运行这套打法。这是我的下一笔采购。
UGC 创作者
真人使用你的应用并发布相关内容。这比任何精美的广告都更快建立信任。在 2026 年,用于应用推广的 UGC 创作者入门级别通常每条视频收费 150 到 300 美元。你也可以采用按效果计费的模式,创作者每获得 1000 次浏览赚 1 美元。如果视频扑街,你不用付多少钱。如果视频爆了,创作者获得回报,你获得下载量。
关键在于找到已经在你的细分领域做内容的创作者。对于 Pact 来说,就是健身创作者、生产力类 TikTok 博主、“that girl”晨间日常类创作者。也就是那些粉丝本来就在意早起和建立自律习惯的人。
AI 网红
这仍处于实验阶段,我还没有启动这个部分。概念是利用 AI 生成的虚拟人设,在 TikTok 和 Instagram 上大规模发布内容。这是我长期分发系统的一部分,我会边测试边记录。
付费广告
一旦自然流量内容证明这款应用能转化——也就是说真的有用户从 TikTok 下载并订阅——那时我才会叠加 Meta 付费广告和 TikTok 广告来扩大规模。在此之前不会。没有经过自然流量验证就直接投付费广告,就是快速烧钱的方式。
我不会假装我已经把分发问题完全搞清楚了。这确实是发布移动应用中最难的部分。但我之所以选择公开构建 IgnytStudio,正是因为我想记录摸索这个过程的 messy 旅程。如果 Pact 的月收入达到 1 万美元,你会看到具体的全过程。如果失败了,你也会看到。
## 为什么这套系统有效
核心就是速度和可复制性。
用 Perplexity Computer 做创意发现:15 分钟而不是几天。设计系统:在 Dribbble 上花 30 到 45 分钟,而不是花 3000 到 1 万美元请设计师。前端:用 Rork Max 配合 UI 开发计划,一次专注的会话搞定。后端:用任务拆解文件,一次专注的会话完成。部署:用 Rork 内置的 App Store 工具,30 分钟搞定。
从零到在 App Store 上架一个可用的应用,大约两周。如果应用有了增长势头,就放大它。如果没有,付出的成本也只是两周时间。
对比一下 SaaS。六个月的开发。数千美元的基础设施。上线后在 Product Hunt 上可能只获得 50 个注册。还要时刻面临平台一次更新就让你的整个产品一夜之间过时的威胁。
我不是说 SaaS 已死。我是说,在 2026 年,做简单、聚焦的移动应用的风险回报比,远比大多数人意识到的要好。
工具已经存在。Rork Max 可以根据提示词构建原生 iOS 应用。Perplexity Computer 几分钟就能完成市场调研。TikTok 是一台免费的分发机器,只要你懂得如何使用。
玩法指南已经存在。开发者们已经靠着简单的应用做到每月 2 万到 50 万美元。
唯一缺少的就是执行。
如果你想看我如何一步步构建 Pact——从 Perplexity Computer 的调研会话,到 Rork Max 的构建,再到 TikTok 分发实验——我正在我的免费社区里记录整个旅程。已有 2300 多名构建者加入。每个工作流。每个提示词。每次踩坑。
免费加入。
在此加入 → https://www.skool.com/aimvpbuilders/about
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*导出时间: 2026/4/24 16:53:46*