# Microsoft open-sourced a 4B model that turns any image into
> 采集时间: 2026-07-30 10:10:52
> 作者: Superman (@thesupermanmx)
> 来源: https://x.com/thesupermanmx/status/2082416279198327163
> 共 2 条帖子
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## 2026-07-29 18:41:45
Microsoft open-sourced a 4B model that turns any image into a production-ready 3D asset in 3 seconds.
It’s called TRELLIS.2, a fully textured, physically accurate 3D models with PBR textures out of the box.
→ Full PBR (base color, roughness, metallic, opacity)
→ Handles hair, cloth, glass, non-manifold geometry
→ Exports .glb ready for Unity/Unreal/Blender
→ Runs locally, ships in 3 seconds
It's not a demo or a research preview. The full training codebase is public.
You can fine-tune it on your own asset library and get a model that generates in your studio's exact style.
100% Open Source
[▶ 视频](https://x.com/thesupermanmx/status/2082416279198327163)
视频缩略图: 
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## 2026-07-29 18:41:46
Repo:
**链接卡片**: [GitHub - microsoft/TRELLIS.2: Native and Compact Structured Latents for 3D Generation](https://t.co/eW7JpjXoED)

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## 中文翻译
# Microsoft open-sourced a 4B model that turns any image into
> 采集时间: 2026-07-30 10:10:52
> 作者: Superman (@thesupermanmx)
> 来源: https://x.com/thesupermanmx/status/2082416279198327163
> 共 2 条帖子
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## 2026-07-29 18:41:45
Microsoft 开源了一个 40 亿参数的模型,可在 3 秒内将任何图像转化为可直接投入生产使用的 3D 资产。
它名为 TRELLIS.2,能够开箱即用地生成完全带纹理、物理准确的 3D 模型,并配有 PBR(基于物理的渲染)纹理。
→ 完整的 PBR(基础颜色、粗糙度、金属度、透明度)
→ 支持处理头发、布料、玻璃、非流形几何体
→ 导出适用于 Unity/Unreal/Blender 的 .glb 文件
→ 可在本地运行,3 秒内完成生成
这不是演示或研究预览版。完整的训练代码库已公开。
你可以在自己的资产库上对其进行微调,从而获得能够按照你工作室特定风格生成模型的定制版本。
100% 开源
[▶ 视频](https://x.com/thesupermanmx/status/2082416279198327163)
视频缩略图: 
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## 2026-07-29 18:41:46
代码库:
**链接卡片**: [GitHub - microsoft/TRELLIS.2: Native and Compact Structured Latents for 3D Generation](https://t.co/eW7JpjXoED)

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